rpcs3 vulkan-wip Git (2016/03/19) is compiled. rpcs3 vulkan-wip is a branch of rpcs3.rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 vulkan-wip Git Changelog:
* Merge branch 'vulkan-wip' of https://github.com/kd-11/rpcs3 into vulkan-wip
* vk: Indexing into mipmap lod is scalor not vector
* Merge pull request #1585 from MyaniPT/patch-2
Fixes #1584 (Vulkan not being usable in non-w10 systems)
* Fixes #1584
When DirectX 12 is missing, the emulator thinks Vulkan = DirectX 12 because Vulkan takes DX12's place in the box (id=2), and therefore runs DX12 when Vulkan is selected, crashing the emulator with an unhandled exception.
Fixes it by translating renderer string value to the respective enum class before sending the value to config.h instead of just relying on the box's selected id -> cbox_gs_render->GetSelection()
Also changes the order of the renderers (for convinience, now DX12 is id=3) from
Null, OpenGL, DirectX 12, Vulkan
to
Null, OpenGL, Vulkan, DirectX 12
* Merge pull request #1575 from kd-11/gl_canvas_fix
gl: Explicitly declare context attributes for GL canvas
* Explicitly declare context attributes for GL canvas
* Merge pull request #1576 from vlj/vulkan
Vulkan: Turn uniform/index buffer into ring allocated buffer
* vulkan: Clear swapchain before usage.
Fix VkQueuePresentKHR error messages
* vulkan: Remove redundant texture::create/init overloads
* vulkan: Use ring allocation for uniform/index buffers by using simpler memory_block and buffer class.
* vulkan: precompute memory type mapping.
* Merge pull request #1578 from kd-11/vulkan-wip
vk: Re-enable fog parameters for vulkan
Download: rpcs3 vulkan-wip Git (2016/03/19) x64
Source: Here
0 Comments
Post a Comment