![EmuCR: rpcs3 EmuCR: rpcs3](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzGY7-uc6K6WcyIY8anuFwv_nhXXZJJrSVUGPfzyotS7wEl7MgqI_EUlbpLYHORn_FRyOhnK8FQV2uiwNy03imDCI-W-_QcWmyATJRUDhBJ8HzcA6vcH2s5CGvbOryfv4UkhET8qpvsGY/s1600/ps3logon.png)
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 vulkan-latest-wip Git Changelog:
* Use LAYOUT_GENERAL during clear; move renderpass begin to draw call end
* Change render target layout before clearing
* Fix minor regressions that occured during merge
* Make render-targets GPU resident
* Check for linear tiling support for all usage attributes
* Fix vulkan swap modes for nvidia, edit CMakeLists
* Add OGLCompiler and SPIRV as well
* Add OSDependent libs
* More CMakeLists fixes (glslang)
* Attempt to fix CmakeLists error
* Factor out _aligned_malloc functions to WIN32 only
* Fix texture create function
* More fixes for gcc
* Fix alot of warnings in VKGSRender project
* Fix gcc error about passing function result by reference
* Properly set up vulkan API version when creating instance
* Exclude apple from vulkan windowing stuff as it is not supported
* fix linux path for vulkan glsl compiler
* Link explicitly against vkstatic.1.lib
* Casse
* Isolate vulkan to WIN32 only for now
* Remove linking against vulkan-1.lib
* Define WIN32_KHR only for windows
* Fix generic indexed drawing bugs
* Start preparations for merge
* Fix build; Minor fixes
* Rebase on current master; Refactor vertex upload code
Download: rpcs3 vulkan-latest-wip Git (2016/03/09) x64
Source: Here
os desenvolvedores estão de parabens pelo esforço.
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