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EmuCR: rpcs3 rpcs3 Git (2016/03/06) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 Git Changelog:
* Merge pull request #1543 from vlj/gl
Gl: Factorisation of texture init code
* gl: Use less costly glTexStorage2D instead of glTexImage2D.
* gl: Factorize code in rsx_gl_texture.cpp
* Merge pull request #1540 from kd-11/gl_nvidia_cache_fix
gl: Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP
* Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP used wrongfully
* Merge pull request #1520 from tambry/shhh_penguin_is_ok
Fix directory opening on Linux systems (Fixes #1494)
* Fix directory opening on Linux systems
* Merge pull request #1518 from vlj/rsx-debug
rsx-debug: Record and display index buffer content.
* rsx-debug: Record and display index buffer content.
* Merge pull request #1537 from vlj/rsx
Rsx: Fix fog (Fixes #1535)
* d3d12/gl: Separate fog distance and fog frag in fogc input.
* rsx: Reset fog mode/param to linear/1.;
Fix After Burner Climax fog
* Merge pull request #1542 from kd-11/rsx_surface_store_fix
rsx: Properly compute texture size for download
* Properly compute texture size
* Merge pull request #1530 from kd-11/gl_surface_cache_traits
gl: Use shared surface store (updated)
* gl: Use shared surface store (updated)
Update surface cache optimization to master; minor fixes
Fix mixed EOL
Remove unused include; change null bindings to 0

Download: rpcs3 Git (2016/03/06) x64
Source: Here



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