![EmuCR: rpcs3 EmuCR: rpcs3](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzGY7-uc6K6WcyIY8anuFwv_nhXXZJJrSVUGPfzyotS7wEl7MgqI_EUlbpLYHORn_FRyOhnK8FQV2uiwNy03imDCI-W-_QcWmyATJRUDhBJ8HzcA6vcH2s5CGvbOryfv4UkhET8qpvsGY/s1600/ps3logon.png)
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 D3D12 Git Changelog:
* d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
* Merge pull request #1643 from vlj/rsx
Rsx: Fix get_exact_mipmap_count and add a more convenient way to get tex dim.
* rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
* rsx/common: Make get_exact_mipmap_count take compressed format into account
* Merge pull request #1639 from vlj/vulkan
Vulkan: Some fixes
* vulkan: Fix all warnings in VKGSRender project.
* vulkan: Reset command buffer after framebuffer flushing.
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
* vulkan: Do not acquireNextImage twice when no rtt is present.
* vulkan: Remove unneeded dirty_frame boolean.
* vulkan: Fix stencil aspect mask sometimes missing.
* vulkan: Add instruction for Persona 4 : Arena
* Merge pull request #1641 from vlj/rsx
Rsx: Use typed class for texture parameters
* rsx/common: Use typed class for texture filters.
* rsx/common: Use typed enum for max anisotropy.
* rsx/common: Use a typed enum for texture wrap mode.
* rsx/common: Use a typed class for texture dimension.
* Merge pull request #1634 from danilaml/patch-2
Don't build rsx_program_decompiler
* Don't build rsx_program_decompiler
To cut down on warning noise. We don't use it anywhere afaik (and newer sha with fixed warnings has conflicts with rpcs3).
* Merge pull request #1640 from vlj/d3d12
d3d12: Fix updated texture state
* d3d12: Fix updated texture state
* Merge pull request #1607 from AniLeo/patch-1
Slims down minidx9 to keep XAudio2_7 files only
* Making sure the right file is included
* Slims down minidx9 to XAudio2_7
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
* Added yaml-cpp and pugixml submodules
Download: rpcs3 D3D12 Git (2016/03/31) x64
Source: Here
lol Why are they implementing Vulkan in the DX12 branch?
ReplyDeletelol Why are they implementing Vulkan in the DX12 branch?
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