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EmuCR: PCSX2PCSX2 Git (2016/03/19) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx-ogl: remove the ogl_texture_storage option
The previous commits make PBO faster for all drivers.
* gsdx-ogl: sort the texture upload code
I wanted to do a separate path for palette texture. So far, it isn't very
conclusive.
* gsdx-tc: add UserHacks_DisablePartialInvalidation for snowblind engine game
Games uses very special texture with a lots of repeating.
It is much faster to send the full texture rather than trying to partially invalidate it.
On my gs dump:
FPS: 29 => 68 !
* gsdx-ogl: optimize texture memory upload
Previous code was
1/ unpack texture into local buffer
2/ copy local buffer into gl buffer
3/ copy gl buffer to texture
New code is
1/ unpact texture directly into gl buffer
2/ copy gl buffer to texture
Perf increase (done in native)
DQ8: 255 -> 270 (+5%)
Colin: 126 -> 135 (+8%)
ZoE: 50 -> 54 (+8%)
* gsdx-ogl: optimize GPU->CPU memory transfer size
Might help for snow engine game (a little)
Previous code use to read the full texture whereas now it will be limited
to the size of the useful data.

Download: PCSX2 Git (2016/03/19)
Source: Here



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