PCSX2 Git (2016/03/13) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 Git Changelog:
* i10n: add fr mo files
* gsdx: add vertex data offset in comment
Avoid to recompute them every time I want to decode the vertex stream
* gsdx-ogl: create a small macro to load function pointers
* gsdx-ogl: load GL_ARB_viewport_array function pointer for the future
* gsdx-ogl: sort extension requirement
All GL4 extensions supported by DX10 class GPU will be soon mandatory
Namely:
* GL_ARB_copy_image
* GL_ARB_texture_barrier
* GL_ARB_clip_control
* GL_ARB_direct_state_access
* GL_ARB_separate_shader_objects
* GL_ARB_buffer_storage
* Merge pull request #1230 from TotalCaesar659/master
Adding russian translation for the pop-up comment
* Merge pull request #1 from TotalCaesar659/TotalCaesar659-patch-1
Update PCSX2.desktop.in
* Update PCSX2.desktop.in
* Merge pull request #1225 from PCSX2-Alpha/scaling_fix
GSDX: set a safe limit to Framebuffer width
* GSDX: Set a safe limit to Framebuffer width
There are likely few games (RE4) which constantly change the FBW register value causing the framebuffer width to be updated at every interval. Adding a safe limit (512) similar to frame buffer height would prevent such constant changes of the framebuffer width when FBW changes once again to an even lower value.
* Merge pull request #1229 from FlatOutPS2/master
GameDB: Adding VU XGKick hack game fix for WRC II Extreme
* Renaming WRC to appropriate abbreviations
* Added XGKick hack game fix to GameIndex file
Download: PCSX2 Git (2016/03/13)
Source: Here
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