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MAMEMAME Git (2016/03/19) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge branch 'master' of https://github.com/mamedev/mame.git
* pcat_dyn: add nvram and finish inputs, only audio missing (nw)
* Fix logerror
* Fix DirectInput stuck joystick directional input when window loses focus. The reset function for the device was overwriting the axis information previously obtained. Changed it to correctly only reset the state member.
* General code cleanup in input modules. Using ComPtr to manage DirectInput resources.
* Merge pull request #727 from aviloria/patch-1
Fix some translations and fill missing ones
* Fix some translations and fill missing ones
* Clarify device/short names for HD63484 (nw)
* Added files to build and fixed override functions
* trident: add support for doubled horiz width in tvga9000 (nw)
* Added skeleton for Galileo System Controller
* Resynchronized the translation files. (nw)
* Added support and configuration for the image collection "covers".
Slightly modernized and simplified the code.
* iteagle: Move serial irq assignment to top level
* Added Big Buck Hunter II
* winfile: fix narrowing error with gcc if LARGE_INTEGER is a union (nw)
* hh_sm510: ktopgun is playable, don't mark it as working yet due to still preliminary driver and untested MCU emu core
* Merge branch 'master' of https://github.com/mamedev/mame.git
* modernize angelkds.cpp driver a bit
(add I8255 devices, use generic palette handling, remove 'fake inputs')
* pcat_dyn: fix rom mapping and document some keys (nw)
* Improved wording on this, nw
* ldplayer: make it compile again (nw)
* Slight simplification to the code
* Rename 'tests' to 'mametests' to avoid name clash (nw)
* 7zip romcmp
* added attotime test for balrog (nw)
* Damn you glibstdc++ (nw)
* hh_sm510: output segs to 3 'dimensions' instead of 2
* Fix zippath browsing and allow zippath to browse/load 7zip
This code is still horrible and needs rewriting, but not tonight
* Fold some redundant code
* * Remove confusing method from vectorstreams that hide base_ios method (fixes disassembly view)
* Allow std::string to pass through core_file unmolested (reduces temporary allocations)
* Make zip/7z instances of same class with uniform interface
* zippath browsing is broken at the moment
This is another step towards transparent archive support. It's now
possible to access zip and 7z archives with the same code. Nothing is
taking advantage of it yet. There's now some very similar code in
fileio.cpp and clifront.cpp that could be folded at some point.
* Update Windows OSD file functions to preferred more modern versions. All still available on XP and later.

Download:MAME Git (2016/03/19) x86
Download:MAME Git (2016/03/19) x64
Source: Here



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