MAME Git (2016/03/01) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* use std::atomic in chd.cpp/h (nw)
* Fix for Visual Studio build by Vas (nw)
* removed test since atomic functions about to be removed (nw)
* Use std::atomic and std::mutex where applicable (nw)
* Fix stupid reversed subtraction
* Let's attack core_i64_format, too. This cleans up abuse of static buffers in the unmapped read/write reporters
* Get rid of most uses of core_i64_hex_format, all remaining uses are in memory.cpp
* Move more things to type-safe printf
* Add ability to pass argument packs that don't need templates all the way down
* Unused variable
* Using unbuffered I/O anyway
* Merge branch 'master' of https://github.com/mamedev/mame
* Merge branch 'master' of https://github.com/mamedev/mame
* Merge branch 'xinput_local_temp1' of E:\mame\bradhugh.mame\mame
* Add XInput support for Windows OSD
* Merge pull request #663 from MoochMcGee/master
Fix an SDL compile bug
* Fix an SDL compile bug
* Reparent all sets of IGS Jingle Bell. Added technical information
about the hardware [Roberto Fresca]
* selgame: test code elimination. (nw)
* selgame: improved ROM-less and availability checking at startup. (nw)
* Explicitly flush log file on each line
* Fix stupid error
* Add function for flushing file buffers
* * Support *n conversion in stream_format/string_format
* Make stream_format return characters printed
* Add iostreams with std::vector storage
* Move to type-safe templates for logerror and popmessage
* Remove now-unnecessary I64FMT from calls to logerror/popmessage
* Put some lib/util stuff in util:: namespace
* Some fixes to Japanese translation
* apply fix suggested in MT06145 (nw)
* nmk16.cpp: some configured banking and oki memory maps, more to come (nw)
* Build SDL2 for Android (nw)
* super80: fixed regression in 32-column systems (nw)
* Fix romsize/region for chryangla to the one provided. Hashes match otherwise (nw)
* Fix rom load warning messages (nw)
Download:MAME Git (2016/03/01) x86
Download:MAME Git (2016/03/01) x64
Source: Here
2016-03-01
Tags:
Arcade,
MAME,
MESS,
Official_Build
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