![EmuCR: GLideN64 EmuCR: GLideN64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxblspv-rsAdnc0N-Wy-nQpgbj8_7Q8tJAn5Axpmmt4G-7xRW3ha0Lo8wKxfuWozHcEttguAvsV_oRy-st8lisZv2PN5k6sbC1m8D5cJg8n8Em2mBTZ7rkBFp6sIgKOKPhUU1BXSOKft0/s1600/images.jpg)
GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fix texture coordinates calculation in vertex shader when TexturePersp disabled.
Fixed Rogue Squadron Sky is broken [regression] #924
* Clear gSP.status on dlist start.
Fixed gSPObjLoadTxtr for StarCraft64, #472
* Save correct ConfigOptionsBitSet to shader storage header.
Fix Enabling HW Lightning with Shader Storage enabled breaks lightning #922
* Fix texture clamp size calculation during texture load.
Fixed Knife Edge: wrong texts #846
Warning: texture load changed, regressions possible.
![EmuCR: GLideN64 EmuCR: GLideN64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTROKSu5LeqhRQWQMrzUzzJSVY0By3gXwA7zibQiw8tMkrKEm0xNv7q0WmrNwMZXPWNdAJiDGd9hN69qJHJaTcrOjshs6LURDT5EeHARKQnQlOjqw5QBmLPRB8YiLShlV0YUonMW-Hkao/s1600/Zelda_MM_Shield.png)
Download: GLideN64 Git (2016/03/23)
Source: Here
0 Comments
Post a Comment