GLideN64 Git (2016/03/21) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators
GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct hack for Blast Corps.
Fixed Blast Corps background missing #418
* Add blend mode for Bomberman 64: the Second Attack
Fixed issue #544
* Do not draw Sprite2D when sprite->stride <= 0.
Fixed crash in Super Robot Spirits: Crash rankings option in HLE. #909
* Don't skip buffer height calculation in gDPFillRectangle.
Fixed regression in Super Robot Spirits: Crash rankings option in HLE. #909
* Set texrect vertex alpha to 1 if alpha combiner uses only shade alpha.
Fixed regression in bottom of the 9th: missing gfx (title screen ..) #913
* Revert "Set texrect vertex alpha to 1 for Pokemon Stadium 2."
This reverts commit 54e0c533e901aaad7e063688b5d6c824074641f5.
Download: GLideN64 Git (2016/03/21)
Source: Here
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