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GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fix out of range read/write in _copyPixelsFromRdram when address in input array is outside of current frame buffer.
* Use 32bit texture formats for G_TT_IA16 mode.
* Code cleanup: make struct TextureLoadParameters more readable.
* Fix IA88_RGBA4444 convertor on non-windows platforms.
Fixed issue #280 and issue #759
* Updating Spanish translation
Updating Spanish translation, adding the newest strings and editing some
old ones.
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Download: GLideN64 Git (2016/03/01)
Source: Here
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