BizHawk Git (2016/03/27) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
* tidy d3d display method a tiny bit, i guess
* remove console spew from snes core
* waterbox gpgx: fix crash on cart sram games
* replace "Ok" with "OK"
* Per spec, if mouthbreather calls longjmp(buf, 0), return 1 instead
* multihawk: fix missing cfp
* gpgx waterbox: fix a few misc bugs in elfrunner, and fix a few misc bugs in the core so that Virtua Racing now works
* add comments for later about triple buffering
* fix flashes of garbage while changing vsync toggle (includes when fast-forwarding) on d3d display method
* fix error in "Display Vsync set to" OSD message
* Wonderswan - Support settings to change colors. Breaks existing binary savestates (existing text savestates should be OK). B&W palette is exposed as a setting, albeit without a very nice UI. Color palette is available behind the scenes, but is not exposed as a setting.
* bugfix
* memoryblock - don't actually call VirtualProtect() if Protect() is called while !Active
* Add a current gpgx.elf for the current testing stuff
* Update some build notes
* Remove old gpgx.elf. It was a proof of concept and is no longer supported
* Revert 30b71d5e44b00c7bd957830ab0d7a29f0b4c92c5. On testing on Windows 7, without that commit, I can create and successfully read and write from a 4GB MemoryBlock even with a fixed 1GB pagefile or with no pagefile at all.
Download: BizHawk Git (2016/03/27) x86
Download: BizHawk Git (2016/03/27) x64
Source: Here
2016-03-27
MAN... CRASH ON SNES GAMES.
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