BizHawk Git (2016/03/16) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II
BizHawk Git Changelog:
* Update README.md
* C64: Fix the build post-merge (derp.)
* Merge pull request #599 from TASVideos/c64-via-timer-fixes
C64 via timer fixes (and more)
* C64: Actually use the correct data and length when building PRGs onto disk images.
* 6502: All non-writes are affected by RDY.
* C64: Add disk builder to project.
* C64: Improved disk support.
* C64: Prophet64 and Action Replay mapper (incomplete) added.
* C64: Drive light reflects both cartridge LED and disk drive now.
* C64: Discover file formats heuristically instead of by filename.
* C64: Fix ROM load order.
* C64: Manage memory for Cartridge, Write protect on media.
* C64: Better lifecycle management and 1541-II support.
* C64: Internal support for multiple files and Epyx Fastload support.
* C64: Use Chip6522 factory.
* C64: Populate half-tracks when loading images.
* C64: Perform sync check before shifting.
* C64: Implement more of the VIA timers.
Download: BizHawk Git (2016/03/16) x86
Download: BizHawk Git (2016/03/16) x64
Source: Here
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