2016-03-05

BizHawk Git (2016/03/05)

EmuCR: BizHawkBizHawk Git (2016/03/05) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance

BizHawk Git Changelog:
* Merge pull request #592 from TASVideos/feature-drag-drop
Expanded drag and drop
* Expanded drag and drop
Allows dragging-and-dropping of multiple files onto a running BizHawk
window.
Currently, dragging-and-dropping multiple files of the same
classification is disabled. Classifications are listed in the
LoadOrdering Enum, and include the order in which those types of files
should be loaded (no state before ROM, etc.)
The current ordering is ROM, state, watch, CDL file, Lua session, Lua
script, cheat file, [movie file and legacy movie file].
The next thing to do is allow dropping archives and extracting the
relevant files from it, but the current hurdle is that any such loaded
file would have to be read-only, as re-saving into the archive could be
problematic. Furthermore, all of the existing functions (copied and
split into the Loaders region) accept filenames and not streams, which
means that much of the rest of the code needs refactoring to allow
archive loading.
* Get started on C64 support in the multi-disk bundler
* Clean up .gitignore and add a bunch of things
* RAM Search: Fix unhandled exception
Fixes an unhandled exception when beginning to type a negative number
into the search box when display is set to float
* Merge branch 'master' of https://github.com/TASVideos/BizHawk
* Move Sound component objects from Emulation.Common to Emulation.Cores so they live in the same assembly as the calling cores

Download: BizHawk Git (2016/03/05) x86
Download: BizHawk Git (2016/03/05) x64
Source: Here

0 Comments

Post a Comment