![EmuCR: rpcs3 EmuCR: rpcs3](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzGY7-uc6K6WcyIY8anuFwv_nhXXZJJrSVUGPfzyotS7wEl7MgqI_EUlbpLYHORn_FRyOhnK8FQV2uiwNy03imDCI-W-_QcWmyATJRUDhBJ8HzcA6vcH2s5CGvbOryfv4UkhET8qpvsGY/s1600/ps3logon.png)
rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )
rpcs3 D3D12 Git Changelog:
* d3d12: Remove depth conversion shader
It's actually not needed, raw depth data should be sampled as RGBA8.
* d3d12: Copy descriptors when reused instead of recreating them.
Thanks MatÃas N. Goldberg for the tip !
* d3d12: Avoid uploading constant buffer every draw call
* d3d12: Use a shared root signature and add more slots
This allows for finer grained rebinding later.
Download: rpcs3 D3D12 Git (2016/02/23) x64
Source: Here
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