Project64 Git (2016/02/06) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* Merge pull request #984 from LegendOfDragoon/master
Optimize UpdateTimers
* Optimize UpdateTimers
* Merge pull request #981 from cxd4/glide-trace-string
[Glide64] undeclared memset and strlen in trace.cpp
* [Glide64] undeclared memset and strlen in trace.cpp
* Merge pull request #979 from cxd4/patch-1
[Common] leftover remnant of Win32 command shell
* [Common] leftover remnant of Win32 command shell
I found out the hard way while getting `libglitch64.a` to link into PJ64 Glide64 on Linux that I was getting an 8-byte static library file. This was because the Unix shell variable `$OBJ_LIST` was null, due to using the `set` keyword which was a result of lazy copy pasta while porting my MinGW script to compile the PJ64 Common library on Windows.
* Merge pull request #978 from cxd4/glitch-WriteTrace
[Glitch64] unresolved reference to old macro LOG()
* [Glitch64] unresolved reference to old macro LOG()
* Merge pull request #977 from cxd4/glitch-includes
[Glitch64] need forward slashes for C standard paths
* [Glitch64] need forward slashes for C standard paths
* Merge pull request #976 from cxd4/refix-glide-again
[Glide64] fixed yet again the case-sensitive include
* [Glide64] fixed yet again the case-sensitive include
* Merge pull request #975 from Nekokabu/patch-1
Update Japanese.pj.Lang
* Update Japanese.pj.Lang
Download: Project64 Git (2016/02/06) x86
Download: Project64 Git (2016/02/06) x64
Source:Here
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