Project64 Git (2016/02/05) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* Merge pull request #973 from cxd4/mempak-OCD
[Project64-core] OCD clean-ups with the mempak unit
* Don't use lowercase digits in hex.
* padding by saying + 0 for consistency
* 0x8000 = 32768 = pages * bytes_per_page
* Use size_t.
* Use sizeof() instead of re-pasting a size literal.
* Technically, Initialize[] is an array, not a pointer.
* Make it const since we'll never write to it.
* *Statically* allocate mempak page 0 buffer.
* Re-express Mempaks[][] allocation as pages * bytes_per_page.
* Merge pull request #972 from cxd4/mempak-stdio
[Project64-core] Have stdio.h to guarantee fopen() and fclose().
* Have stdio.h to guarantee fopen() and fclose().
* Merge pull request #971 from cxd4/so-i-herd-u-liek-auto_ptr
[Project64-core] Have
* Have
Download: Project64 Git (2016/02/05) x86
Download: Project64 Git (2016/02/05) x64
Source:Here
2016-02-05
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