Project64 Git Changelog:
* [Glide64] Get Settings to be a class instead of a struct
* [Project64] Add more logging
* [Project64] Add Notification on directory changed
* [Project64] Add Directory_Log setting
* [Project64] fix log message text in Plugins/PluginList.cpp
* [common] Add #include "StdString.h" to Common/LogClass.h
* Merge branch 'master' of https://github.com/project64/project64
* Merge pull request #963 from LuigiBlood/64dd_2
[64DD] Load 64DD IPL on g_DDRom seperately
* [64DD] Add brackets for if g_DDRom == NULL
* [64DD] Load 64DD IPL on g_DDRom seperately
Fixes double g_Rom delete which makes Windows not happy.
* Merge pull request #961 from LuigiBlood/64dd_2
[64DD] Only Head 0 Track 6 is supposed to fail.
* [64DD] Only Head 0 Track 6 is supposed to fail.
* Merge pull request #960 from AmbientMalice/patch-30
R6 software depth buffer enable
* R6 software depth buffer enable
Fixes lens flares. Game still has some depth issues, possibly caused by swap modes.
* Merge pull request #959 from dsx-/master
minor rdb edits
* king hill/twisted edge plugin note
* 64 de hakken plugin note
* king hill minor correction
* Revert "revert twisted edge change"
This reverts commit 11f4bb91750c94bebc28cd6e99f5d52e064d6635.
* Revert "64 de hakken plugin note"
This reverts commit 6e19e484480bdf7fd47098f9235f31079b30c860.
* revert twisted edge change
* conker rdb remove period
* tetrisphere remove plugin note
* winback rdb remove period
* rat attack minor rdb edit
* nba hangtime plugin note
* 64 de hakken plugin note
* [Project64] Add #include map to Settings/SettingsClass.h
* [Project64] 7Zip just on windows
* [Project64] Get MempakNames to set path in CPath constructor
* [Project64] Add #include
* [Glide64] Get ext_ghq_init to have texture dir is char *
* [Project64] Add some logging to AppInit
Download: Project64 Git (2016/02/01) x86
Download: Project64 Git (2016/02/01) x64
Source:Here
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