PPSSPP v1.2 Changelog:
-A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues -Many fixes and workarounds to depth and stencil buffer usage, and also FBO management -Audio reverb support -Combo keys - custom touch buttons that press multiple PSP buttons -5xBR upscaling on GPU (postprocessing effect) -Fix problems with playback of video with mono audio -Performance improvements like multithreaded audio mixing -ARM64 JIT crash bug fixes -GLSL shader cache to reduce stuttering ingame -Support render-to-CLUT functionality that some games use to change colors of various monsters -x86-64 support on Android -Auto-hide on-screen controls after a while of no usage -Fixes to prescale UV speedhack, now seems reliable -Faster ISO RAM cache -New UI for moving around the PSP display on larger screens -Minor UI fixes like better slider controls -Assorted stability fixes (ffmpeg crash, etc) -Volume setting is back -Preparations for supporting more graphics APIs -AdHoc port offset -Support another HD remaster (Sora no Kiseki Kai HD) |
Download: PPSSPP v1.2.0 for Windows
Download: PPSSPP v1.2.0 for Android
Source: Here
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