2016-02-07

PPSSPP Git (2016/02/07)

EmuCR: PPSSPPPPSSPP Git (2016/02/07) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #8556 from unknownbrackets/diskcache
Correct recovery of locked disk cache files
* Correct recovery of locked disk cache files.
We were keeping the index when creating a new file, rather than clearing
it. Additionally, flush before all reads - in case of overlap.
* Merge pull request #8559 from unknownbrackets/savestate
Limit savestate screenshots to top left of screen
* Limit savestate screenshots to top left of screen.
Sometimes framebuffers have extra stuff outside, we don't need that in the
screenshot. Fixes #8552.
* Merge pull request #8557 from unknownbrackets/hle-minor
Handle floats and sign extension in HLE logs
* Handle floats and sign extension in HLE logs.
In some cases, we were previously logging sign-extended error codes. This
handles that better using type_traits.
* Merge pull request #8558 from unknownbrackets/depth-backwards
Revert OpenGL to old-style depth handling
* Fallback to per-vertex depth rounding on GLES2.
Instead of not-working 24->16 now that it's disabled.
* Bring back the depth range hack.
* Switch to old-style depth in OpenGL.
Some devices really aren't handling the new method well. There seem to be
accuracy problems when specifying the values to OpenGL.
* Improve depth accuracy a bit in 16-bit slice mode.

EmuCR: PPSSPP

Download: PPSSPP Git (2016/02/07) x86
Download: PPSSPP Git (2016/02/07) x64
Download: PPSSPP Git (2016/02/07) Android
Source: Here

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