![EmuCR: mGBA EmuCR: mGBA](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj47EVn1kmm70EmyURLBSKw_DsWphiVUGezeqNjTecFvG7QKJpIYdidju_BzvUe3eLQJphT1DSC3VtduDMMI68cSewdeAbqaJnMbP49pXlZf87mYPMVkDvx8dRZiAopjb9AGjiMaAZ155M/s1600/1.png)
Features:
* Near full Game Boy Advance hardware support[1].
* Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Save type detection, even for flash memory size[2].
* Real-time clock support, even without configuration.
* A built-in BIOS implementation, and ability to load external BIOS files.
* Turbo/fast-forward support by holding Tab.
* Frameskip, configurable up to 9.
* Screenshot support.
* 9 savestate slots. Savestates are also viewable as screenshots.
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP files.
* IPS and UPS patch support.
* Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
mGBA Git Changelog:
* All: Fix typo in changelog
* Shaders: Fix AGS-001 shader with some bad drivers
* Qt: Update 360 input profile on OS X to reflect newer drivers
* Qt: Fix initial state of key mapping
* SDL: Remove default gamepad mappings
* SDL: Fix axes being mapped wrong
* SDL: Fix potential joystick crash in games with rumble
* SDL: Fix joystick initialization on BSD
* GB: Add Rumble
* GB Memory: Clearing the HDMA bit disabled HDMA
* GBA Audio: Restore code that got lost during refactor
Download: mGBA Git (2016/02/21)
Source: Here
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