DOSBox-X Git (2016/02/22) is compiled. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.
DOSBox-X Git Changelog:
* mixer interpolation+pad fix
* minimum SB DAC rate needs to be 1KHz not 2KHz.
* DOSBox-X mixer rewrite. Higher precision sample rate conversion
and channel rendering. The new mixer code no longer tries to render
less/more to appease the sound card, but goes exclusively by emulator
time. Mixer channel rendering goes to a buffer before final mixdown now,
to keep the audio separate from final mix for future scenarios such as
emulating Line in/Mic In and sound cards that can record their own
output. Sound Blaster Direct DAC and Goldplay modes updated to make use
of the newer mixer code. Direct DAC now uses timing measurements to more
accurately render output, and sample duplication to emulate the "grungy"
effect of that form of playback. Tandy and Adlib emulations now trigger
mixer rendering on I/O write to effectively render sample-accurate
output without needing the sample accurate mode of the mixer. "CHGOLF"
and "Skate or Die" have been confirmed to render their PCM output at
full quality with this hack. Gravis Ultrasound emulation also triggers
mixer render on changes to voices or active voice setup, to ensure
sample accurate rendering. While not broken by this change so much,
PC speaker emulation needs some work to better work with sample accurate
rendering when it is triggered.
Download: DOSBox-X Git (2016/02/22) x86
Download: DOSBox-X Git (2016/02/22) x64
Source: Here
2016-02-22
Hello!!
ReplyDeleteIt says access denied, can you help me please??
Cheers!!
All Dosbox-x git gives me "access denied" message , help please!!..
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