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EmuCR: DOSBoxDOSBox-X Git (2016/02/19) is compiled. DOSBox-x is a branch of DOSBox v0.74. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

DOSBox-X Git Changelog:
* sblaster: hz == 0 must disable busy cycle, as documented and expected
* automake, again
* Please ignore Mac OS X finder and automake cache
* New makefile command, to generate Mac OS X .app build of DOSBox-X.
Incorporated .app build steps as listed on Stack Overflow
http://stackoverflow.com/questions/1596945/building-osx-app-bundle.
On Mac OS X, just type "make dosbox.app" from the top level.
.app construction steps are said to ensure the dylib dependencies are
carried with the .app instead of requiring them to be installed on the
system.
* bugfix: define "video" section of hardware state object for either PNG or FFMPEG capture.
Prior to this fix, DOSBox-X would fail to compile if FFMPEG support enabled but libpng
not present.
* First attempt to compile on Mac OS X El Capitan. We have to look
in /usr/local/include because sudo make install can't touch /usr/include.
* more finangling, still can't get Win95 to talk to it.

Download: DOSBox-X Git (2016/02/19) x86
Download: DOSBox-X Git (2016/02/19) x64
Source: Here



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