![EmuCR: WiiU EmuCR: WiiU](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgl1UlTP5GlkCWfqNe1fImTOtK_Cr5HdLoGRPAehTJDEYvZp2YpZ5kdxo4hIz_LLAgJQyhLfuEC2CmNSKZEbM_sLigBzdZJcdUGsv-nnfCN2IFbwzYhyphenhyphenPRjKtOtA_D0zdZ9FKRamaN7G9wa/s320/Wii_U_logo.svg.png)
Quick facts:
- Can run encrypted Wii U images (WUD) and RPX/RPL files
- Internal resolution is 1920x1080 (if supported by game)
- For controller input see here.
- Contains basically no optimizations. Expect slow framerates and long load times.
- Windows 7 or above (x64) (other platforms may be supported later)
- Requires OpenGL 3.3
* Tested on NVIDIA: Runs fine on most recent driver
* Tested on Intel: Garbled output but runs if OpenGL version is supported
* Untested on AMD
Cemu v1.3.2 Changelog:
* Added multi-core support for CPU emulation (Disabled by default, not recommended at this stage)
* Added support for polygon offset (fixes some shadows and surface flicker)
* Optimized GPU cpu thread by offloading work to GPU (Improves performance in graphic intensive games)
* Added support for GX2 Occlusion Query API
* Improved support for texture samplers and fixed other texture issues
* Added debug option to view active PPC threads
* Fixed a crash that could occur when loading .rpx
Download: Cemu v1.3.2
Source: Here
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