Project64 Git Changelog:
* Merge branch 'master' of https://github.com/project64/project64
* Merge pull request #913 from AmbientMalice/patch-26
Disable Dark Rift framebuffer.
* Disable Dark Rift framebuffer.
Turbo3D games are incompatible with FB, apparently.
* Merge pull request #915 from AmbientMalice/NEW_MASTER
add missing romhacks, fix quest 64 (glide64)
* add missing romhacks, fix quest 64
* Merge pull request #27 from project64/master
nsync
* [Project64] Add disk.cpp to vs2008 project
* [Glide64] Remove wxString usage from Glide64/rdp.cpp
* [Glide64] Remove mutexProcessDList
* [Glide64] Convert wxUint32 to uint32_t
* [Glide64] Revert some of the indentation in Glide64/Combine.cpp
* [Glide64] Remove drawNoFullscreenMessage
* [Glide64] Revert some of the checks in TexCache.cpp
* [Glide64] Fix some of the run time checks
* [Glide64] rename fullscreen to GfxInitDone
* [Glide64] Code cleanup of ucode06.h
* [Glide64] Code Cleanup of Glide64/rdp.cpp
* [Glide64] Code Cleanup of TexCache.cpp
* [Glide64] Code cleanup of Glide64/Util.cpp
* [Glide64[ Code clean up of TexBuffer.cpp
* [Project64] Code cleanup of Glide64/Combine.cpp
* [Glide64] Add Gfx_1.3.h to the project
* [Glide64] Cleanup Config.cpp
* [Glide64] Cleanup Gfx_1.3.h
* [Glide64] Auto code cleanup Glide64/Main.cpp
* [Project64] rename wxUint16 to uint16_t
* [Project64] Rename wxUint8 to uint8_t
* [Project64] Convert wxUint32 to uint32_t
* [Project64] Make sure Common is in uppercase
* [Glitch64] switch "../Settings/Settings.h" to
Download: Project64 Git (2016/01/21) x86
Download: Project64 Git (2016/01/21) x64
Source:Here
Paper Mario does not work from this version.
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