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EmuCR: DolphinDolphin Git 4.0-8711 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3501 from rohit-n/build-pch
Fix building with PCH disabled.
* Fix building with PCH disabled.
* Merge pull request #3495 from Armada651/d3d-float
D3D: Use a 32-bit floating point depth buffer.
* D3D: Use the full depth range for Z pokes.
* D3D: Use a 32-bit floating point depth buffer.
* Merge pull request #3506 from stenzek/odd-mips
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
* TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
This was causing crashes/driver resets when odd-dimension textures were
being loaded, due to the size we were uploading being larger than the size
of the higher-level texture calculated by the runtime.
* Merge pull request #3511 from Armada651/ini-default
IniFile: Initialize with default value if key does not exist.
* IniFile: Initialize with default value if key does not exist.
* Merge pull request #3492 from sigmabeta/android-update-build-tools
[Android] Update build tools + support libraries
* Update build tools + support libraries
* Merge pull request #3507 from lioncash/header
HW: Header cleanup
* HW: Remove unnecessary header inclusions
* Merge pull request #3505 from Armada651/invert-conversion
TextureConversionShader: Also invert color encoders if they're used to encode depth.
* TextureConversionShader: Also invert color encoders if they're used to encode depth.

Download: Dolphin Git 4.0-8711 x64
Download: Dolphin Git 4.0-8711 for Android
Source: Here



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