Dolphin Git 4.0-8520 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #3422 from Sonicadvance1/Linux_bba_bridge
Support multiple bridge interfaces in Linux.
* Support multiple bridge interfaces in Linux.
This allows you to run multiple instances of Dolphin that touch the BBA (Up to a 32 interface limit)
* Merge pull request #3423 from Sonicadvance1/better_llvm_check
Improve our LLVM check
* Improve our LLVM check
Adds a link check in to the LLVM find script to make sure it can actually link against the library it finds.
Noticed this issue since I have a non-standard LLVM version built and installed.
* Merge pull request #3417 from aserna3/remove_salt_button
[Netplay] Disabled loading savestates
* Blocked netplay users from desyncing by messing with savestates.
* Merge pull request #3419 from Sonicadvance1/QC_driverdetails
Add a comment to DriverDetails about Qualcomm failing our alpha tests.
* Add a comment to DriverDetails about Qualcomm failing our alpha tests.
* Merge pull request #3388 from spxtr/DQt2
DQt2: Implement Paths config dialog
* DQt2: Implement Paths config dialog
* Merge pull request #3413 from spxtr/follow-pointers
Allow MemoryWatcher to follow pointers
* Allow MemoryWatcher to follow pointers
* Merge pull request #3421 from rohit-n/build-pch
Fix building with PCH disabled.
* Fix building with PCH disabled.
* Merge pull request #3414 from booto/set-dtv-bit-for-wads-too
VI: set the JP bit of VI's DTV reg when needed
* VI: set the JP bit of VI's DTV reg when needed
The "Force NTSC-J" option was broken by 480dbb22f2cfddf7fa989f3a68fbfec075b3a1b4
(i.e. field-timing). A side effect of this was that it exposed a bug
where the JP region bit of VI's DTV reg was not automatically set for wads
from the JP region.
* Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
D3D: Implement vectored efb pokes
* VideoCommon: Change PokeEFB to take a pointer rather than a vector
This saves allocating a vector for the pass-through path.
* D3D: Implement vectored efb pokes, increase util vertex buffer size to 64KiB
Download: Dolphin Git 4.0-8520 x64
Download: Dolphin Git 4.0-8520 for Android
Source: Here
2016-01-01
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