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EmuCR:WinUAEWinUAE v3.2.2 Beta 1 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v3.2.2 Beta 1 Changelog:
– 68020+ BFFFO instruction’s result value must be calculated from full offset (was offset AND 31), even when effective address is data register.
– When loading config with joystick that is not available, switch to keyboard layout that was previously selected or none, not layout A. Set layout A in default.uae if you want old behavior.
– If IPL rises during interrupt exception processing, new interrupt exception should start immediately when previous one was about to execute first instruction. Previously one instruction was always executed before new instruction exception processing started.
– Per-monitor high DPI update still caused repeated GUI window closing/opening.
– Slirp code had undefined C (unsigned <= 0 comparisons, in WinUAE only), probably accidentally worked when using older compiler. Caused slirp thread to use 100% CPU time continuously. – Keyboard names are now listed in Input panel device list. (Replaces « HID Keyboard Device » or similar generic name) – AGA FMODE register was reset to original value if state was restored and then display parameters changed (for example window was resized) and program didn’t update FMODE for example in copper list. (3.1.0b10) – AGA subpixel bitplane delay emulation rewritten. (Fire and Ice CD32 config screen jitter, Banshee flickering vertical line) – Fixed wrong free call in function that creates zipped debugging log files. – Renamed log file zip file name. includes now 64-bit identifier and version number. – Added Windows build number to log version string. – Filter reserved USB HID usage IDs, not just vendor reserved IDs. – Changed HID RawInput handling, never unregister raw input, use rawinput device change events to detect device insertions/removals instead of generic change support that also includes other types of media changes. This update also works around odd Windows 10 (10586 only?) rawinput side-effect where device handle can change after RegisterRawInputDevices() call. Raw input device change notification support is Vista or later only. – Updated built-in HRTmon to 2.36 – Clip out of bounds RTG coordinates instead of rejecting graphics operation completely. – SSE2 rounding mode should match FPU rounding mode. (3.2.0b16) Download: WinUAE v3.2.2 Beta 1 x86
Download: WinUAE v3.2.2 Beta 1 x64
Source: Here



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