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EmuCR: Play!Play! Git (2015/12/21) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.

Play! Git Changelog:
* Updated Android version code.
* Use highp on texCoord variable to prevent precision issues.
* Use OpenGL 3.2 context on OSX.
* Cleanup.
* Removed depth and stencil buffers in iOS default framebuffer.
* Properly scale Z values for points and lines.
* Restored ReadFramebuffer's code.
Only used for movie recording on Win32 at the moment, will revisit later.
* Removed commented code.
* Allow reading of VIFx_CYCLE register.
* Fixed iOS and OSX builds.
* Fixed Android build.
* Added page size info for PSMZ16 texture format.
* Added flags checking to MSUBbc.
* Added support for ESADD.
* Enabled MSUBq in VU micro mode.
* Improved handling of read/write cycles in VIF UNPACK.
Now properly works with cases such as cl == 0 or wl == 0 and also
handles "interrupted" transfers better.
* Added button to save state on iOS.
This is for testing purposes and will be made nicer later.
* Added FPS counter on iOS.

EmuCR: Play!

Download: Play! Git (2015/12/21) x86
Download: Play! Git (2015/12/21) x64
Download: Play! Git (2015/12/21) Android
Source: Here



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