![EmuCR: mGBA EmuCR: mGBA](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj47EVn1kmm70EmyURLBSKw_DsWphiVUGezeqNjTecFvG7QKJpIYdidju_BzvUe3eLQJphT1DSC3VtduDMMI68cSewdeAbqaJnMbP49pXlZf87mYPMVkDvx8dRZiAopjb9AGjiMaAZ155M/s1600/1.png)
Features:
- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.
mGBA v0.3.0 Changelog:
Bugfixes:
ARM7: Fix STRT/STRBT
ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
ARM7: Fix bank switching with LDR[B]T/STR[B]T
Libretro: Fix problems with rumble not turning off
GBA: Fix idle skip state being retained between games
GBA: Initialize uninitialized pristineRom and pristineRomSize members
GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
GBA BIOS: Fix Sqrt sign
GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
GBA Memory: Fix DMA behavior for SRAM accesses
GBA Memory: Fix Store8 to OBJ VRAM
GBA Memory: Fix alignment of LDM/STM on SRAM
GBA Memory: Fix unaligned out-of-bounds ROM loads
GBA Memory: Fix timing of DMAs
GBA Video: Fix _mix for 15-bit color
GBA Video: Fix OAM and palette initialization
OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
Qt: Use safer isLoaded check in GameController
Qt: Fix a race condition in PainterGL that could lead to a crash
Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
Qt: Fix font size in memory viewer
Qt: Fix a crash in the memory viewer
Qt: Add additional checks in CheatModel to prevent crashes
Qt: Fix race condition with setting sample rate
Qt: Fix crash when closing multiplayer windows
Qt: Fix resetting while paused
Misc:
GBA Audio: Implement missing flags on SOUNDCNT_X register
Qt: Add mute option to menu
Download: mGBA v0.3.2
Source: Here
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