Mameinfo.dat v0.168 (r42121) is released. detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.
Mameinfo.dat v0.168 (r42121) Changelog:
- New Working games: Player's Edge Plus (PS0047) Wild Cherry Slots, Player's Edge Plus (PS0092) Wild Cherry Slots and Space Train
- New Non-Working games: After Shock (Lazer-tron, set 1), Ameri-Hockey, Awesome Toss'em (Lazer-tron), Bozo's Pail Toss (v2.07), Candy Crane (AGE), Clown Roll Down (Elwood), Mortal Kombat 3 (SNES bootleg), Ribbit Racing (Lazer-tron), Standard Change-Makers System 500 / 500E, Tokyo Bus Guide (Rev A), Turbo Drive (ICE) and unknown animal-themed game (bottom)
- New clones: After Shock (Lazer-tron, set 2), Aquarium (US), Gallop Racer 3 (Export), Glass (Ver 1.1, Break Edition, Version 1994), Klax (set 2, bootleg), Lethal Enforcers (ver EAA, 09/09/92 09:44), Multi Game (Versione 3.8.6T - 1.5.6, 25-AUG-97) (V378?), Orius (ver UAA), Super Slam (set 3), Super Street Fighter II Turbo (Hispanic 940223), Street Fighter II': Champion Edition (M10, bootleg) and unknown animal-themed game (top)
- New PEPlus games: Player's Edge (PK0719-PC011) Standard Draw Poker, Player's Edge (PK0719-PC041) Standard Draw Poker, Player's Edge (PK0719-PC092) Standard Draw Poker, Player's Edge (PK0756-PC001) Standard Draw Poker, Player's Edge (PK0756-PC011) Standard Draw Poker, Player's Edge (PK0756-PC041) Standard Draw Poker, Player's Edge (PK0757-PC074) Two Pair or Better, Player's Edge (PK0758-PC041) Jacks or Better, Player's Edge (PK0769-PC092) Standard Draw Poker, Player's Edge (PK0773-PC041) Jacks or Better, Player's Edge (PK0810-PC011) Joker Poker, Player's Edge (PK0810-PC041) Joker Poker, Player's Edge (PK0811-PC041) Joker Poker, Player's Edge (PK0823-PC009) Standard Draw Poker, Player's Edge (PK0832-PC041) Joker Poker, Player's Edge (PK0849-PC041) Joker Poker (Two Pair or Better), Player's Edge (PK0856-PC011) Joker Poker, Player's Edge (PK0856-PC092) Joker Poker, Player's Edge (PK0858-PC075) Deuces Wild Poker, Player's Edge (PK0873-PC046) Deuces Wild Poker, Player's Edge (PK0873-PC093) Deuces Wild Poker, Player's Edge (PK0930-PC075) Deuces Wild Poker, Player's Edge (PK0930-PC093) Deuces Wild Poker, Player's Edge (PK1004-PC075) Deuces Wild Poker, Player's Edge (PK1013-PC087) Tens or Better, Player's Edge (PK1020-PC078) 4 of a Kind Bonus Poker, Player's Edge (PK1030-PC088) 4 of a Kind Bonus Poker, Player's Edge (PK1069-PC088) Double Bonus Poker, Player's Edge Plus (KE1001) Keno, Player's Edge Plus (KE1012) Keno (set 1), Player's Edge Plus (PP0060) Standard Draw Poker (set 3), Player's Edge Plus (PP0094) Standard Draw Poker, Player's Edge Plus (PP0129) Joker Poker (Two Pair or Better), Player's Edge Plus (PP0189) Standard Draw Poker, Player's Edge Plus (PP0190) Deuces Wild Poker (set 2), Player's Edge Plus (PP0265) 4 of a Kind Bonus Poker (set 3), Player's Edge Plus (PP0290) Deuces Wild Poker (set 1), Player's Edge Plus (PP0418) Deuces Wild Poker, Player's Edge Plus (PP0526) Deuces Wild Poker, Player's Edge Plus (PP0559) Joker Poker (Aces or Better), Player's Edge Plus (PP0562) 10's or Better, Player's Edge Plus (PP0587) Standard Draw Poker, Player's Edge Plus (PP0596) Spades Sequential Royal Double Bonus Poker, Player's Edge Plus (PP0598) Hearts Sequential Royal Double Bonus Poker, Player's Edge Plus (PP0711) Bonus Poker Deluxe, Player's Edge Plus (PP0733) Double Aces and Faces, Player's Edge Plus (PP0797) One Eyed Jacks Wild Poker, Player's Edge Plus (PS0358) Wild Star Red White & Blue Slots, Player's Edge Plus (PS0425) Sizzling Sevens Slots, Player's Edge Plus (PS0470) Triple Diamond Slots, Player's Edge Plus (PS0628) Double Black Jack Slots, Player's Edge Plus (PS0708) Double Cherry Bar Slots, Player's Edge Plus (PS0722) River Gambler Slots, Player's Edge Plus (X000006K+XK000001) Keno, Player's Edge Plus (X000013K+XK000011) Keno, Player's Edge Plus (X002033P+XP000112) White Hot Aces Poker, Player's Edge Plus (X002034P+XP000112) White Hot Aces Poker, Player's Edge Plus (X002127P+XP000043) Double Bonus Poker featuring 'Your Property, Player's Edge Plus (X002134P+XP000043) Faces 'n' Deuces Double Bonus Poker, Player's Edge Plus (X002152P+XP000043) Blackjack Poker, Player's Edge Plus (X002211P+XP000043) Double Double Bonus with 3 Jacks Poker, Player's Edge Plus (X002236P+XP000043) Double Double Bonus with 3 Aces Poker, Player's Edge Plus (X002270P+XP000053) Jackpot Poker, Player's Edge Plus (X002279P+XP000057) Ace$ Bonus, Player's Edge Plus (X002376P+XP000112) Super Double Bonus Poker,
- New devices: age_candy.cpp, amerihok.cpp, clowndwn.cpp, ice_bozopail.cpp, ice_tbd.cpp, laz_aftrshok.cpp, laz_awetoss.cpp, laz_ribrac.cpp and scm_500.cpp
- MC6845 CRT: Cleanup driver
- aristmk6.cpp
. Added notes
. Merged 'Aristocrat MK6 Base (15011025, Malaysia)' and 'Aristocrat MK6 Base (11011901, NSW/ACT)' BIOS roms into 'Aristocrat MK6 System Software'.
- peplus.cpp
. Minor doc update
. Added the CAP2325X chip. Added the color CAP chip for Barbaric Deuces Wild & No Faces Pay the Aces sets. Yes it's a non standard name format and yes it does match CAPX2172 (ACE$ Bonus).
. Added new gfx1 roms to Player's Edge Plus (PS0047) Wild Cherry Slots and clone (PS0092) Wild Cherry Slots - Games now playable.
. Added new gfx1 roms to Player's Edge Plus (PP0130) Aces and Faces, Player's Edge Plus (PS0364) Wild Star Red White & Blue Slots and Player's Edge Plus (PS0631) Wild Star Red White & Blue Slots
. Figured out how and where the dealt bonus info is stored so I could fill in the dealt sequential ACE$ bonus
. Added in some know dates & L revisions
- psikyo.cpp: Set all games to mono
- sigmab98.cpp: Comments update
- wecleman.cpp
. Notes update
. Fixed BGM regression in Hot Chase
- zn.cpp: Added ZN-1 development version BIOS
- Aliens: COIN3 is SERVICE1
- Aquarium
. Fixed sound banking using reference video.
. Fixed video priorities based on reference video, also fixed bg colour based on WDUD logo in US set.
- Eco Fighters: Working spinners, enabled by default.
- Final Fight Revenge: Set game to the 6 button STV layout (technically it only needs 5, but better than missing buttons) (ID 06093)
- Gallop Racer 2: Doesn't work because at least 2 of the ROMs are bad dumps, romcmp points out some rather obvious serious problems with them.
- Pacman Club / Club Lambada (Argentina): Dumped the bipolar PROMS at locations 4a, 1m, and 3m and the remaining color PROMs. The color PROMs match the Pac-Man/Ms. Pac-Man ones.
- Run and Gun
. Added K053936 ROM readback
. Added from the (ver UAB) clones the gfx1 rom 247a13 to all Run and Gun versions. Note: Non-US versions all reports a bad ROM there, check is pretty simple so I'm positive is a genuine report.
. Added video priority mode bit, fixes title screen missing rotation effect.
. Fixed single/dual monitor logic setup. Note: Graphics are currently broken if attempting to run the game with dual screen setup.
. Demultiplex the video output to 2 screens to simulate the Konami demux board on clone 'Run and Gun (ver UAB 1993 10.12)' (only this set for now, as it's a dedicated 2 twin only set with no single screen option). Unfortunately the sprites and tilemaps seem to end up on switched screens, which is confusing.
. Use a layout so that the multiplexed output of Run and Gun is still available before it hits the splitter, means you can use your own video splitter if you want.
. Experimental Run & Gun base address setup. Added Palette and Text Layers, correctly drawn to each screen.
. Added dual setup to all games (sends a black screen to second monitor if disabled and that's it). There are sync issues if sprites are hooked up into video_update, guess they need to be delayed somehow.
. Removed dual input and palette hack
. Implemented bread and butter dual screen drawing setup. It's now possible to play 4 players with 2 monitors.
. Added individual screens (layout\rungun_dual.lay). Changed m_current_frame_number to m_current_display_bank.
. Optimized video code by using separate tilemaps for each screen
- Over Drive: Minor notes
- War of the Bugs: Fixed address map of clone Space Train and added inputs - Game now playable.
- Zing Zing Zip: Changed game refresh to sync up better with videos, value taken from other games / sets in driver.
- Dipswitch fixes in rungun and spactrai
- Renamed (aquarium) to (aquariumj), (glpracr3) to (glpracr3j), (peke1012a) to (peke1012b), (peke1012) to (peke1012a), (pepp0060b) to (pepp0060c), (pepp0290) to (pepp0290a), (pepp0190b) to (pepp0190c), (pepp0190a) to (pepp0190b), (pepp0265b) to (pepp0265c), (sslam) to (sslama) and (sslama) to (sslam)
- Description changes of Multi Game (Versione 4.0.3 - 1.5.7, 05-FEV-99(397)) (V398?), Multi Game (Versione 4.0.3 - 1.5.7, 05-FEV-99(397)) (V399?), Pacman Club / Club Lambada (Argentina), Player's Edge Plus (KE1012) Keno (set 2), Player's Edge Plus (KE1012) Keno (set 3), Player's Edge Plus (PP0190) Deuces Wild Poker (set 3), Player's Edge Plus (PP0290) Deuces Wild Poker (set 2), Player's Edge Plus (PS0364) Wild Star Red White & Blue Slots, Player's Edge Plus (PS0631) Wild Star Red White & Blue Slots, Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet), Super Slam (set 1) and Super Slam (set 2)
- MAME
. 3rdparty: Enabled compiling part of BGFX that required C++11
. Force delete of copy constructor and operator = (emu\emucore.h)
. Fixed narrowing (render\draw13.cpp)
. Placed cache back in new form, fixes listxml and similar (emu\drivenum.cpp).
. Removed usage of deprecated register keyword (cpu\alto2\a2ether.cpp, a2mem.cpp, alto2cpu.cpp, lr35902\opc_cb.inc, opc_main.inc, sound\sidvoice.cpp, x1_010.cpp, video\vic4567.cpp and mame\video\gb_lcd.cpp)
. nullptr to 0x00 for ROM_FILL and ROM_COPY
- MESS: Added AMS40489 CRTC (video\mc6845.cpp)
- MAC OS X
. Silence warnings on OSX Clang3.0 (issue #480) (sound\samples.cpp and emu\emuopts.cpp)
. OSX version of Clang 3.5 is actually 3.4 with features
. OSX version is taken on different way so it is considered 6.0
- Compiling
. Merged Clang++ version 30000 and 30400 sections to enable -Wno-constant-logical-operand
. Initial conversion of core to C++14. Note that compilers are now limited to GCC 4.9.0 and up, Clang 3.4.0 and up and VS2013 and up. VS2012 is not supported anymore.
. Cleanup of genie.lua
. Set -std=c++1y to Clang 3.4
. MAME Clang-modernize part 1-7
. Some core C++11 narrowing fixes
. Removed need for -Wno-c++11-narrowing for Clang and -Wno-unused-result, -Wno-narrowing and -Wno-attributes on GCC
. Added override specifier to virtual function (part 1-3). Respect OVERRIDE_CC and OVERRIDE_CXX.
. Added override for macros that could not be auto recognized by tools
. Added addprojectflags function and added -Wsuggest-override for all that are not 3rdparty projects. It is place where all additional checks we should put. Can't do override checks due to QT headers.
. Propagate ARCHOPTS to linker (scripts\genie.lua)
. Fixed build for VS 2013 and earlier (http://stackoverflow.com/questions/22212737/strange-syntax-error-reported-in-a-range-based-for-loop)
- Debugger
. "byte per chunk" is substituted by "data format", data formats lesser than 9 work as before, data format 9 is 32 but floating point in the debug_view_memory class method bytes_per_chunk is substituted by get_data_format, set_bytes_per_chunk is substituted by set_data_format floating point values cannot be edited currently floating point values are available only in the windows debugger. Next commit will add them to the qt debugger, osx i won't be able to do it afterwards 64 and 80 bit formats will be added
. Cocoa (debugger\osx): Support float view in OS X debugger (debugger\osx\memoryview.mm)
. QT (debugger\qt)
. Show 32 bit floating point values in QT debugger memory view (issue #476). Added 8 byte chunks.
. Show 64 and 80 bit floats in windows and QT debugger (issue #476)
. Show more digits in fp values (issue #476)
Download: Mameinfo.dat v0.168 (r42121)
Download: MAME32 v0.168 Category-, Version and Alltime inifiles
Source: Here
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