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MAMEMAME Git (2015/12/13) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Internal debugger now honours the -debugger_font and -debugger_font_size options.
* hh_tms1k tpinball WIP
* battlera.cpp: added Guru-Readme(tm)(c)(r) for Battle Rangers (nw)
* make both halves of the banked palette available for use, doesn't help with what i was looking at tho (nw)
* be more explicit, Atlus were involved here
* 'fix' MT02844
(basically just apply the same hack to both sets, rather than just one, I imagine in reality there's a video register controlling it)
* new clones
Zombie Revenge (Rev A) [Ryan Holtz, Smitdogg, The Dumping Union]
* 6 is too many 3 is better, lets see about 4 (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* try again (nw)
* it fixed chimerab attract movements too, also nothing seems to break if you apply it to all memory maps* so do that, it's likely how the decoding circuit works for main ram on these.
* except D, peekaboo crashes MAME then, but that might be another bug although D has so little in common with the rest it really doesn't belong in here anyway IMHO.
* fix 64th street attract demo movements. very nmk-like...
need to make sure this hasn't broken anything still tho
* touch me (nw)
* in the 'try anything' dept.... (NW)
* make exception save actual tag (nw)
* Merge branch 'master' of https://github.com/mamedev/mame
* fixed duplicated save state (nw)
* compile parameters specific for 3rdparty component (nw)

Download:MAME Git (2015/12/13) x86
Download:MAME Git (2015/12/13) x64
Source: Here



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