![EmuCR: GLideN64 EmuCR: GLideN64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxblspv-rsAdnc0N-Wy-nQpgbj8_7Q8tJAn5Axpmmt4G-7xRW3ha0Lo8wKxfuWozHcEttguAvsV_oRy-st8lisZv2PN5k6sbC1m8D5cJg8n8Em2mBTZ7rkBFp6sIgKOKPhUU1BXSOKft0/s1600/images.jpg)
GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Merge pull request #818 from purplemarshmallow/23
[ini] correct settings for Donkey Kong 64
* [ini] correct settings for Donkey Kong 64
* Merge pull request #817 from purplemarshmallow/22
typo fix
![EmuCR: GLideN64 EmuCR: GLideN64](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTROKSu5LeqhRQWQMrzUzzJSVY0By3gXwA7zibQiw8tMkrKEm0xNv7q0WmrNwMZXPWNdAJiDGd9hN69qJHJaTcrOjshs6LURDT5EeHARKQnQlOjqw5QBmLPRB8YiLShlV0YUonMW-Hkao/s1600/Zelda_MM_Shield.png)
Download: GLideN64 Git (2015/12/16)
Source: Here
DK64 no work , this is a joke ?
ReplyDeleteThis links to the build from the day before.
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