2015-11-09

Project64 Git (2015/11/09)

EmuCR: Project 64Project64 Git (2015/11/09) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* [Project64] Update X86ops.cpp to use standard types
* [Project64] get Code Block.cpp to use standard types
* [Project64] Get Interpreter Ops to use standard types
* [Projet64] remove typecasting in Debugger - View Memory.cpp
* [Project64] Get Register class to use standard type
* [Project64] Change Pif Ram.cpp to use stdtypes
* [Project64] Change Speed Limitor Class to use standard types
* [Project64] change MIPS_WORD and MIPS_DWORD to use standard types
* [Project64] Remove N64 System/Types.h
* Merge branch 'master' of https://github.com/project64/project64
* Merge pull request #730 from Nekokabu/master
Remove Sram Size

Download: Project64 Git (2015/11/09) x86
Download: Project64 Git (2015/11/09) x64
Source:Here

3 Comments:

  1. Hey yos here at emucr.... when you build these distros... you should make sure they work. :)

    In other words, modify the source to remove plug-in resctrictions. Anyone who knows about this site probably knows how to sort through plugin compatibility on their own and don't need the programs internal blacklist making plugins undetectable.

    For example your AziAudio latest build.... won't work with this build of PJ64.

    Love the site though. It's awesome to be able to follow everything so easily here.

    ReplyDelete
    Replies
    1. are you using the 64 bit version? nothing works there. it's new. and in fact jabo 1.6 hasn't been working for me the past few versions. I have to copy the .rdb from the project 64 2.2 install directory to the main folder of the git release to not get a black screen with jabo 1.6. also, directx, visual c++ libraries, etc might be an issue. "all in one runtimes installer" for all of that. hope any of that helps!

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    2. Is it the emulation resolution problem? Use the regular RDB and use Jabo Direct3D8, then after emulating go to Options > Config GFX then Uncheck Hide Advance options then go to the Right Tab and delete "Width and Height" values (they should be numbers if this is the problem).

      Delete

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