Project64 Git (2015/11/07) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.
Project64 Git Changelog:
* [Project64] Split cheat class between UI and code
* Merge branch 'master' of https://github.com/project64/project64
* Merge pull request #728 from cxd4/no-u-int32_t-Write
[Common] Use standard C memory limit `size_t` type.
* [Common] CFile::Read(): Use standard memory size input type.
* [Common] CFile::Write(): Use standard memory size input type.
* Merge pull request #727 from cxd4/no-u-int32_t
[Common] MaxFileSize: Use size_t for memory sizes.
* [Common] MaxFileSize: Use size_t for memory sizes.
* [Project64] change AsciiToHex to std::strtoul in rom browser
* [Project64] remove some of the #ifdef WINDOWS_UI from settings pages
* [Project64] Change CDebugger to CDebuggerUI
* [Project64] Fix showing file name in break point
Download: Project64 Git (2015/11/07) x86
Download: Project64 Git (2015/11/07) x64
Source:Here
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