PPSSPP Git (2015/11/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #8192 from unknownbrackets/atrac-sas
Fix issues in Sol Trigger with atrac/sas
* Sas: Reduce ECHO effect repeat level.
Previously, it sounded horrible in Sol Trigger - can be observed in
tutorial boxes when going into battle, for example, and also several other
effects. Halving this value sounds a lot more correct.
It's not clear what value exactly is correct.
* Atrac: Use fileoffset for curOff context value.
This doesn't match my tests so far, but Sol Trigger works correctly this
way. Since this value is primarily only used for SAS, changing it back
for now until more thoroughly testing SAS makes sense.
* Atrac: Handle SAS end the same way as other types.
It makes sense to match, and this sounds right in Sol Trigger. Haven't
tested in detail yet, but it should prevent cutting off sounds.
* Atrac: Also read loop count from context RAM.
Observed the Sol Trigger demo's library writing values here, although in
the cases I saw it wasn't changing it from 0.
* Let's try a more limited heuristic.
* Merge pull request #8191 from unknownbrackets/minor
Minor cleanup in Atrac, report depth equality tests
* Report depth test equality checks.
* Atrac: DRY a tiny bit of the code down.
* Merge pull request #8190 from unknownbrackets/atrac-remaining
Correct initial sample offset for certain files
* Atrac: Apply second FACT as loop offset.
It seems like, when these values are different, the difference indicates
some kind of delta in other sample values?
Mostly trying to match values coming out of firmware structs here.
Fixes music looping in Kurohyo 2.
* Atrac: Do not output remain on ending decode.
It's not supposed to output 0, or -1, or anything. It leaves the original
value in place. This is probably why some games "liked" different values.
Download: PPSSPP Git (2015/11/09) x86
Download: PPSSPP Git (2015/11/09) x64
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Source: Here
2015-11-09
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