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EmuCR: PPSSPPPPSSPP Git (2015/11/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Fix compile error.
We arent allowing for cross-compiling at all by checking headers so this is only a temporary solution. Probably no mobile platform wants glew, which is what we had before the define was removed.
* Further Qt buildfix
* More Qt buildfixes
* Buildfix
* Move the symbol map to the heap, deallocate it when no game is running.
* Fix display of God Eater video in non-buffered mode. See #8082
* Merge pull request #8129 from unknownbrackets/sas-reverb
Add some param validation for sas functions
* Add some param validation for sas functions.
* Fix texel addressing in post processing shaders when buffer size isn't 480x272. Fixes #8016.
* Show the id of unknown mapped keys in the UI.
* Viewport clipping did not take small screen into account. Fix that. #8082 should be rebased on this :)
* Fix scrolling in Combo Key setup. Fixes #8097.
* Merge pull request #8126 from xsacha/ffmpeg-update
Update ffmpeg repo with new libs.
* Update ffmpeg repo with new libs.
* Fix Windows command line build scripts. Fixes #8081
* Minor improvements to audio debug display
* Merge pull request #8105 from unknownbrackets/atrac-parsing
Improve atrac parsing and differentiate streaming from data
* Atrac: Calc NO DATA status when loading old state.
* Atrac: Handle loop samples more correctly.
They need to be offset same as currentSamples. Starting to really think
it'd be better to offset currentSamples instead...
* Atrac: Set 0 read offset when fully loaded.
* Atrac: Correct streamed bytes field in context.
* Atrac: Try to handle endSample more consistently.
Maybe we should offset currentSample by the firstSampleOffset instead?
* Atrac: Keep track of PSP-like buffer status.
This isn't correct yet, but tracking this much fixes looping of certain
audio.
* Atrac: Correct decode data when there's an offset.
* Atrac: Parse size and fact offset more correctly.
* Atrac: Validate loop end and return an error.
* Atrac: Calculate total samples based on data chunk.
Not on the entire RIFF size, which will be (slightly) inflated.
* Atrac: Parse the smpl chunk more correctly.
Returns the same errors as the PSP.
* Atrac: Allow data to extend outside RIFF size.
This seems technically incorrect, but it's allowed on the PSP, possibly
intentionally due to data shipped truncated by accident?
* Atrac: Return an error if there's no data chunk.
* Merge pull request #8124 from unknownbrackets/ui-tweaks
Don't change the working dir on startup
* Don't change the working dir on startup.
* Turn off Depth Rounding in Lost Heroes. Fixes #8125 (well, works around :( )

EmuCR: PPSSPP

Download: PPSSPP Git (2015/11/01) x86
Download: PPSSPP Git (2015/11/01) x64
Download: PPSSPP Git (2015/11/01) Android
Source: Here



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