![EmuCR: PCSX2 EmuCR: PCSX2](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVlDFzAgjnfTzPF360mujQeCXLIMhObXp5M7MVOAn2c-3TFAARK8dDE9MURiRSo3FOUZVE2qieFm5lOcNthoI_WQJir2QuyfxM0Sv44IhqBbCTzUgtCiDT85sNE_oT40lMeprEVvqOGnSQ/s400/logo.png)
PCSX2 Git Changelog:
* Merge pull request #963 from PCSX2/game-starting-too-late-i627
Call eeGameStarting sooner
* pcsx2: apply patch when first block is compiled
Previous behavior apply the patch when first block is executed (it is
already too late)
Fix #627
* GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :(
Download: PCSX2 Git (2015/11/11)
Source: Here
0 Comments
Post a Comment