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EmuCR: PCSX2PCSX2 Git (2015/11/01) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* onepad: don't touch autorepeat setup
When X autorepeat is enabled, it will generate down/up, down/up, ... sequences
So it was decided to disable it. Unfortunately the configuration is for
the full system which is very annoying (state isn't restored after an
ASSERT or EXCEPTION)
Initially the plugin handles the event from the X loop. However since
the GSopen2 switch events are already intercepted by the WX core GUI.
The core will route them back to the input plugin.
Wx filters automatically generated event so initial sequence is now
down, down, down/up. No more autorepeat issue, so no need to screw up
the system.
Close #945
* Merge pull request #940 from ssakash/dothack_fix
MicroVU: check for VF write on mvu flag hack .
* MicroVU: check for VF write before flag set.
Fixes flickering issues on .Hack games, don't do a early break when Reg Index hasn't been written to a valid destination.
* Merge pull request #897 from PCSX2/coverity-spu2x-mixer
spu2x: correctly apply the volume to the external source
* spu2x: correctly apply the volume to the external source
CID 147046 (#1 of 1): Useless call (USELESS_CALL)
side_effect_free: Calling ApplyVolume(Ext, Cores[1].ExtVol) is only useful for its return value, which is ignored.
* Merge pull request #944 from ssakash/coverity_EE
EE: Prevent usage of uninitialized scalar variable
* EE: Prevent usage of uninitialized scalar variable
Fixes CID 153601 , CID 153602 , CID 153603
* Merge pull request #929 from PCSX2/spu-sdl-api-config
Spu sdl api config
* spu2x-sdl: restore WX2.8 build compilation
Signed-off-by: Gregory Hainaut
* spu2x-sdl: always use 16 bit formats
32 bits range is too big and requires to maximize the volume.
* spu2x-sdl: fiddle with SDL to init the selected API
Note: SDL_Init is mandatory oterwise SDL_OpenAudio will redo the init.
So the only sane way is to initialize pulseaudio, close everything, and finally
init the requested driver.
V2:
* ifdef SDL2 code
V3:
* use std::string for m_api (avoid issue issue with wx2.8)
* call the good function to properly close subsystem avoid crashes
* spu2x-sdl: add a gui setting to select the API
The purpose is to workaround bug with default API
Code is not ideal because SDL/gui are mixed. But it would be enough
for future release.
V2: ifdef SDL2 code

Download: PCSX2 Git (2015/11/01)
Source: Here



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