MAME Git (2015/11/20) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* amstrad: improved Plus softscroll and split-screen
* Merge pull request #472 from kazblox/opl_playaround
fix ksl shift bits in OPL chips
* fmopl: here too...
* ymf262: fix ksl shift bits
According to OPL3 on the OPL3 reverse engineering forum, 3.0 and 1.5 db were swapped.
* new clone added
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Final Fight Revenge (JUET 990930 V1.100) [coolmod]
* ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]
* z800x: Fix the disassembly [Oliver Lehmann]
* Golden Poker driver: Minor docs update...
* New clones marked as NOT_WORKING
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Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY]
* Fixed uninitialized class members
* new clones added
The Typing of the Dead [twistedsymphony]
* Merge pull request #471 from Shideravan/patch-14
Fixing wrong checksums
* Fixing wrong checksums
* The AVG/DVG vector device now inherits device_execute_interface, and is
executed and scheduled by the default machine scheduler.
* disable this for CPP11 builds (nw)
Download:MAME Git (2015/11/20) x86
Download:MAME Git (2015/11/20) x64
Source: Here
2015-11-20
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