Play! Git (2015/10/27) is complied. Play! is an attempt at creating an emulator for the PlayStation 2 (PS2) console on the Windows platform. It is currently written in C/C++. It uses an instruction caching/recompilation scheme to achieve better performance while emulating the CPU.
Play! Git Changelog:
* Fixed iOS project file sorting.
* Updated unix build scripts.
* Removed some files that were copied in application bundle and that shouldn't be there.
* Updated iOS application identifier.
* Fixed PsfPlayer iOS UI layout.
* Added missing launch images for iOS PsfPlayer.
* Updated Android version code.
* Minor PsfPlayer project update.
* Fixed iOS and OSX builds.
* Clear SPU IRQ pending flag when C_IRQINFO is read.
* Changed minimum memory alloc block size to 256 bytes.
* Changed IOP module loader thread priority.
Needs to be 8.
* Moved some settings out of ExternalDependencies for PsfPlayer.
* Fixed invisible GTA San Andreas icon in memory card manager.
* Added some bounds checking in save icon renderer.
Download: Play! Git (2015/10/27) x86
Download: Play! Git (2015/10/27) x64
Download: Play! Git (2015/10/27) Android
Source: Here
2015-10-27
how to work?
ReplyDeleteWhy does the .exe say it's compiled in September 27 if it says October 27th here?
ReplyDeleteWrong builds -- these are September builds, not October.
ReplyDelete