MAME Git (2015/09/29) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* pstream: fix the compile for MSVC (nw)
* device shortname duplication fix (nw)
* (nw)
* i8271: oops (nw)
* process MASH / siftware submisisons, attempted to make a little less hacky (nw)
* i8271: modernize [Carl]
* xbox.c: add support for harddisk and cdrom (nw)
With this it will load the defalut.xbe from an iso image and jump on it
* add method identify_device_buffer() to atapicdr like in idehd (nw)
* fixed tms1980 TDO opcode
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New games added or marked as working:
TI DataMan [hap, Sean Riddle]
* Same (nw)
* z80scc: use MAME standard 64-bit int workaround (nw)
* Merge pull request #349 from Happy-yappH/master
Added overlooked factor of 2 to VI timing to account for vertical res…
* Added overlooked factor of 2 to VI timing to account for vertical resolution being set in half-lines.
Changed rsp disassembly to use MIPS ABI names for registers.
Implemented 'start valid' bit in RDP status register.
Increased scheduler quantum time to allow for better r4300 <-> RSP signaling.
* Merge pull request #348 from JoakimLarsson/scc8530_3
- Added correct reset values
* - Added correct reset values
- Added correct read FIFO depths for the different SCC variants
- Started work on interrupt system, not verified/debugged due to lack of software
- Added conditonal compile for MVC and GCC LOG messages to sort out differences
- Cleaned up LOG messages
Download:MAME Git (2015/09/29) x86
Download:MAME Git (2015/09/29) x64
Source: Here
2015-09-29
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