MAME Git (2015/09/14) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* Missing file update. (nw)
* Remove last traces of printf from plib. Reorganized some code. (nw)
* more comment fixes (nw)
more comment fixes (nw)
* Add Ramtek Hockey set, rename Soccer set, based on research.
Add Ramtek Hockey set, rename Soccer set, based on research.
* identified as Hockey and Soccer for now, based on research. General re-org. (nw)
identified as Hockey and Soccer for now, based on research. General re-org. (nw)
* pcd.c: fix TravisCI build (nw)
* oops (nw)
oops (nw)
* typo fixes (nw)
typo fixes (nw)
* reparented NAOMI 1/2 to latest games revisions
* pcd: make scsi work (nw)
* Merge pull request #321 from felipesanches/amazonia_dip_switches
Adding DIP Switch settings for IGS Amazonia King
* Adding DIP Switch settings for IGS Amazonia King
* Merge pull request #322 from mamesick/patch-1
Attempt to fix MAMETESTERS bug #5939
* Attempt to fix MAMETESTERS bug #5939
05939: prehisle, gensitou, prehislek, prehisleu: Wrong speed.
This is a guesswork but in any case it's better than use a standard refresh rate of 60.00 Hz. Values are taken from snk68.c driver which contains games with very similar (if not identical) hardware to prehisle. Notice that the new refresh rate is identical to NeoGeo and this should not be a surprise since we're talking about SNK manufacturer
* Merge pull request #324 from ValleyBell/valleybell
fix for FM-Towns clock, minor fixes
* prevent main menu from overwriting error.log and wavelog
* fix FM-Towns RF5C68 clock, fix game/music speed of Xor World
* added 'global_inputs' (disabled by default) to allow MAME to read inputs even when it doesn't have the focus [Scrooge McClunk]
SailorSat made it possible to run multiple instances of MAME for link games, but the problem is that you can only control one MAME instance at a time (the window that has focus). Because win32 MAME supports RawInput, we can make linked games playable with global inputs that will poll simultaneously regardless of whether that MAME instance has focus. In win32 MAME using RawInput, keyboards were already registered for global inputs (RIDEV_INPUTSINK), but the polling code checks if the window has focus, so it wasn't taking advantage of it.
I thought it'd be a good idea to add an option for global inputs to win32 MAME with RawInput. The WINOPTION is the "global_inputs" boolean. The option is disabled by default because this is an uncommon use case for MAME. The option is also disabled when forcing direct input and debugging. If the RawInput initialization code fails for whatever reason, the option will not be enabled. If the option is disabled, keyboards are no longer registered for global inputs (dwFlags set to 0 instead of RIDEV_INPUTSINK), because they won't work globally with the screen focus check anyway.
* Fix the build.
* oops (nw)
* TMS5220 and TMS5110: Fixed incorrect implementation of pitch zero which caused an improperly long period with no pitch at an interpolation inhibited -> voiced boundary. Moved unvoiced parameter zeroing into the frame parser, as on the original chips. Some minor TALK/SPEN state machine changes as well, which should have minimal effect. [Lord Nightmare]
* Merge branch 'master' of https://github.com/mamedev/mame
* tms5110r.inc: comment updates (nw)
* replaced all tabs with spaces in makedep.py (nw)
* Merge pull request #323 from fulivi/hp64k_dev3
hp64k: small code refactoring
* hp64k: moved baud rate generator from generic clock to com8116
* fix cross compile paths, make ar work with lto until Windows GCC fixed
* typo (nw)
* Naomi / Chihiro docs update [f205v]
* removed not needed include paths (nw)
* removed deps from 3rdparty to osd (nw)
* Remove direct zlib dependency in code (nw)
* Fix VS x64 compile (nw)
* reorganized scripts according to new structure (nw)
* apple2.c: select displayed page for floating bus (nw)
Download:MAME Git (2015/09/14) x86
Download:MAME Git (2015/09/14) x64
Source: Here
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