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MAMEMAME Git (2015/09/05) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* made FORCE_VERSION_COMPILE option to be used for build server (nw)
* Merge pull request #304 from shattered/_47d8a3e
ie15: minor cleanup
* ie15: minor cleanup
* moved nsc810 build to proper place (nw)
* konendev: enchlamp goes ingame (nw)
* experimental gprider stuff
apparently gprider uses a setup similar to f1 exhaust note etc. where the game uses a dual PCB stack and bridge board providing a direct connection containing shared RAM rather than a network connection.
in order to facilitate this we need both PCB stacks running, so as per a request from SailorSat I've made this possible, and added a set 'gpridert' which uses this configuration. Unfortunately, for reasons unknown to me, the communication still breaks down (it was thought that this could have been caused by the hacks needed if running multiple instances of MAME with shared RAM as a file instead, but apparently not)
as this is something of a failed experiment I'm submitting it for SailorSat to take a look at, might revert it before the next release however, although once we do have full dumps of some of the Sega gambling / redemption games we'll need the various board types as devices anyway as those games mix multiple types of boards for the different screens.
* make a couple of things more friendly to multiple instances (nw)

Download:MAME Git (2015/09/05) x86
Download:MAME Git (2015/09/05) x64
Source: Here



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