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EmuCR: DolphinDolphin Git 4.0-7582 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #2934 from Sonicadvance1/GLES_proper_SSAA
Properly support MSAA and SSAA as separate features(+GLES)
* Properly support MSAA and SSAA as separate features(+GLES)
SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level.
I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though.
With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled.
Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions).
* Merge pull request #2969 from Sonicadvance1/qualcomm_hack_removal
Remove all of our workarounds for Qualcomm devices we don't support anymore
* Remove all of our workarounds for Qualcomm devices we don't support anymore.
* Merge pull request #2968 from t27duck/lost_levels_missing_ini
Add missing INI file for SMB: The Lost Levels
* Add missing INI file for SMB: The Lost Levels
Lost Levels NES VC game was missing an INI file and prevented it from
displaying anything but a black screen. This seems to get the graphics
working.
Played though 1-2 without issue.
* Merge pull request #2967 from Sonicadvance1/GLES_blend_func_extended
Support EXT_blend_func_extended in GLES.
* Support EXT_blend_func_extended in GLES.
This lets us get dual source blending on GLES targets.
* Merge pull request #2964 from Sonicadvance1/EGL_fix
Implement ClearCurrent on the EGL GLInterface
* Implement ClearCurrent on the EGL GLInterface
This fixes an error on GLInterface shutdown when using EGL.
* Merge pull request #2940 from Sonicadvance1/AArch64_paired_loadstore_fun
[AArch64] Implement F iora's preemptive paired loadstore optimization.
* [AArch64] Clean up bogus vector FCVT{N,L} instruction usage.
Replace the instruction with the scalar variant FCVT instruction.
FCVT{N,L} 8 cycles latency on the Cortex A57
FCVT has five cycle latency and slightly higher throughput
On the A72 all three of these instructions will have three cycle latency,
While FCVT{N,L} will have half the throughput.
* [AArch64] Implement Fiora's preemptive paired loadstore optimization.
This provides a decent speed up in pretty much everything that touches pair loadstores because in most cases they are just regular non-quantizing
float loadstores that happen.
* Merge pull request #2954 from lioncash/snprintf
CommonFuncs: Remove define for snprintf
* CommonFuncs: Remove define for snprintf
VS 2015 implements snprintf
* Merge pull request #2956 from JosJuice/extra-space
Remove extra space from 5a32c3f
* Remove extra space from 5a32c3f

Download: Dolphin Git 4.0-7582 x64
Download: Dolphin Git 4.0-7582 for Android
Source: Here



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