MESS Git (2015/08/16) is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.
MESS Git Changelog:
* blockhl: use new k052109 support, add raw params
* k052109: start adding irq/firq/nmi support
* k051960: irq enable is actually irq ack
* crimfght/simpsons: add note about correct dotclock
* monzagp.c updates (part 2): [Sandro Ronco]
- fixed gfx RAM
- added 7-seg artwork
- added my car sprite
* Fix debug build. (nw)
* audio/targ.c: fixed MT05217 (nw)
* deco16ic.c: Documentation update - NW
* Add PCB layout for Fighter's History...
Stole the Guru's pretty Night Slasher's one and "slightly" corrected it for Fighter's History to call it my own hahahahaha....
* deco32.c: Verified and corrected the rom labels for the Fighter's History (World ver 43-07, DE-0380-2 PCB) set. [Charles MacDonald]
* new clones
Meteors [Andrew Welburn, Trevor Brown]
It's a clone of Space Force, but Horizontal, not Vertical, also the outputs are swapped around (irq enable moved for example)
* Fixed setname size for MSX Moonsound to fall within range for other setnames that require roms (nw)
* increased MAX_TEXTURE_SCALES to 16
* new clones
Fighter's History (US ver 42-09, DE-0396-0 PCB) [Brian Troha, The Dumping Union]
seems to be the newest revision, uses a Z80 as a sound CPU instead of the HuC6280, like several games seems to miss sound commands sometimes (I tried using the more complex assert_line hookup in here that nslashers uses and it made it worse)
* changed karatblzj gamename
* ATTN mmicko - reverted wav output fix "video.c : recompute_speed even if we skip frame, makes wav's output same for any frameskip (nw)"
This broke auto-frameskipping. MAME was unable to correct itself after a hickup and would continue frameskipping and fluctuate speed between 95 and 105%.
* Added seconds() and attoseconds() to attotime and prefixed members with
m_. Rewrote code accessing members to use seconds() and attoseconds().
The changes were triggered by a test how gcc __int128_t would perform as
the internal representation. This test revealed that the current
implementation is still faster. (nw)
* crimfght: add screen raw params, use new k051960 irq support
* k051960: start adding irq/firq/nmi callback support
* simpsons: raw screen params
Download: MESS Git (2015/08/16) x86
Download: MESS Git (2015/08/16) x64
Source: Here
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