MAME Git (2015/08/16) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* blockhl: use new k052109 support, add raw params
* k052109: start adding irq/firq/nmi support
* k051960: irq enable is actually irq ack
* crimfght/simpsons: add note about correct dotclock
* monzagp.c updates (part 2): [Sandro Ronco]
- fixed gfx RAM
- added 7-seg artwork
- added my car sprite
* Fix debug build. (nw)
* audio/targ.c: fixed MT05217 (nw)
* deco16ic.c: Documentation update - NW
* Add PCB layout for Fighter's History...
Stole the Guru's pretty Night Slasher's one and "slightly" corrected it for Fighter's History to call it my own hahahahaha....
* deco32.c: Verified and corrected the rom labels for the Fighter's History (World ver 43-07, DE-0380-2 PCB) set. [Charles MacDonald]
* new clones
Meteors [Andrew Welburn, Trevor Brown]
It's a clone of Space Force, but Horizontal, not Vertical, also the outputs are swapped around (irq enable moved for example)
* Fixed setname size for MSX Moonsound to fall within range for other setnames that require roms (nw)
* increased MAX_TEXTURE_SCALES to 16
* new clones
Fighter's History (US ver 42-09, DE-0396-0 PCB) [Brian Troha, The Dumping Union]
seems to be the newest revision, uses a Z80 as a sound CPU instead of the HuC6280, like several games seems to miss sound commands sometimes (I tried using the more complex assert_line hookup in here that nslashers uses and it made it worse)
* changed karatblzj gamename
* ATTN mmicko - reverted wav output fix "video.c : recompute_speed even if we skip frame, makes wav's output same for any frameskip (nw)"
This broke auto-frameskipping. MAME was unable to correct itself after a hickup and would continue frameskipping and fluctuate speed between 95 and 105%.
* Added seconds() and attoseconds() to attotime and prefixed members with
m_. Rewrote code accessing members to use seconds() and attoseconds().
The changes were triggered by a test how gcc __int128_t would perform as
the internal representation. This test revealed that the current
implementation is still faster. (nw)
* crimfght: add screen raw params, use new k051960 irq support
* k051960: start adding irq/firq/nmi callback support
* simpsons: raw screen params
Download:MAME Git (2015/08/16) x86
Download:MAME Git (2015/08/16) x64
Source: Here
2015-08-16
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