MAME Git (2015/08/01) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
MAME Git Changelog:
* Fixed VS build (nw)
* capbowl.c: Correct rom names for Bowl-O-Rama - NW
* Commented duplicate hash entry in gameking.xml (nw)
* fix lilprof78 equals sign
* wave.c: reduce tagmap lookups (nw)
* reduce tagmap lookups (nw)
* give Aqua Stage a wide screen layout (nw)
(still not sure why it isn't running correctly, eg not sending valid commands for 2nd screen)
* Debugger fix from Judge (nw)
* new NOT WORKING
Sega Picture Magic
(it's a 32x PCB attached to a custom stripped down 68k base board instead of a MD, likely that the internal boot roms for the SH2s differ however)
* 8080bw: use standard 3-bit palettes where applicable, clean up palette
handling
* model3 rom names consistency (nw)
* Pioneer PX7 notes
* Doesn't fix the crash, but it doesn't hurt either nw
* sstrangr: use standard 3-bit rbg palette
* mole: use standard 3-bit rbg palette
* jollyjgr: use standard 3-bit rgb palette for the bitmap colors
Download:MAME Git (2015/08/01) x86
Download:MAME Git (2015/08/01) x64
Source: Here
2015-08-01
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