MacFCEU v0.9d1 is released. MacFCEU is a Mac OS X port of FCE Ultra. A Mac OS-specific port of FCE Ultra 0.98.13 - an NES/Famicon emulator. Classic and Carbon are supported exclusively.
Features include: NSFe support, a PPU tile viewer, a memory view/editor, customized speed control, variables and read-only counters with the command line-interfaced debugger, sound channel scale and high-quality audio. Recent changes include: Added inverse table remapping so all emphasis is handled (per line, however). Added interlacing to 2x scaling. Disabled obsolete assembly code - faster full-screen Millions of colors screen doubling as a result. Playfield/screen-off now writes single pixels instead of 8s. Fixed the standard 64-color palette and NTSC HSB constants. Adjusted the PPU starting CPU cycle from 20 to 18 for better alignment. (Affected PPU register-1 read timing; needs further testing.) Added odd cycle rounding and adjusted reset phase & time. Replaced the APU frame divider singular "half counter" with a table. Added Memory View window. Fixed sound-off speed issues by internally rendering silent samples at 4998 Hz. MMC5 PCM now disabled at init. (ROM must clear $5010 bit #6 and #0.) Fixed a mapper sound bug and some shell bugs/issues. Added ability to adjust the DC filter (or turn it off). Higher quality sound playback of high sample rates on most Macs. High definition non-aliasing sound, "best" rate of 100-111.8608 KHz - faster than FCE Ultra's filtered 96KHz "high quality." 17:4 fixed-point sample rates. - See the Changelog for more details. ==== Minimal Requirements ==== System 7.0 or later (7.5.5+ recommended) A 68020 or better - over 200 MHz for real time performance. (Some carts and NSFs are more demanding.) 2700KB of RAM (Largest Unused Block), preset to 4 MB/3 MB |
Download: MacFCEU v0.9d1
Source: Here
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