Dolphin Git 4.0-7373 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.
Dolphin Git changelog:
* Merge pull request #2882 from lioncash/namespace
Jit: Remove unnecessary namespace prefixes
* Jit: Remove unnecessary namespace prefixes
* Merge pull request #2874 from barat/master
VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
* VideoCommon: Allow more Ram for HiresTexture if system memory is over 4GB
* Merge pull request #2879 from lioncash/const
IniFile: Mark getter functions as const
* IniFile: Mark getter functions as const
* Merge pull request #2878 from lioncash/funcs
Frame/TASInputDlg: Remove unused functions
* Frame/TASInputDlg: Remove unused functions
* Merge pull request #2795 from ddcc/master
Fix some compilation warnings
* Fix some compilation warnings
* Merge pull request #2842 from Tilka/bmi2_flags
x64Emitter: don't check flags for most BMI2 ops
* x64Emitter: don't check flags for most BMI2 ops
With the exception of BZHI, BMI2 instructions don't affect flags, so
don't check if they're locked.
* Merge pull request #2877 from JosJuice/remove-lle-ini
Remove forced DSP LLE from game INIs
* Remove forced DSP LLE from game INIs
The HLE issues are gone since 4.0-7359.
* Merge pull request #2875 from degasus/hle
DSP HLE: Remove timing informations from ucodes
* DSP HLE: Remove timing informations from ucodes
On HLE, we don't emulate the timings on HLE, so there is also no need
to setup periods callbacks.
* AX-HLE: Call HLE on mailbox write
It was done on Update() which was called exactly every 5ms.
But the game is allowed to use the DSP more often, eg to generate 48kHz audio.
Download: Dolphin Git 4.0-7373 x64
Download: Dolphin Git 4.0-7373 for Android
Source: Here
2015-08-20
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